* AnimateOnSunrise: Rewrote it to be less error prone. * GrassEditor: You can convert any texture to grayscale, so some are more usefull now. Only NearGrass receives those from the FarGrass (which looks better that way) * GrassColor2 : Normal Maps for each Texture are precalculated and cached unter PluginData. * The GrassColor2 editor supports these changes This is like a light version of substance painter. * GrassColor2: Multicolor Blendmasks allow blending of up to four textures (including alpha channel and mix) ( for example: grass + concrete + (worn) white stripes + dirt roads) * GrasColor: Normal Maps are precalculated and cached unter PluginData * support for custom launchpad smoke emitters (either Unity ParticleSystem or KSPParticleEmitter) This feature will come back when it is properbly implemented * SpaceCenters are no longer focused when they are not on the Homeword. * statics should be less bumpy after a scene switch * you can assign crew to stored vessels and launch them from the KSC menu. * you can store vessels and the crew is recovered automatically Special thanks for this and for testing the 1.2 prereleases and bugreports. (When she is happy I have more time for modding) Please make a donation to keep my girlfriend happy: Kosmodrome (don't use the provided KK-dll, only use the Kosmodrome folder) SM-Marine: SM Statics Harbors pier and marine installations & Waterlaunh Sites Latest release for KSP 1.2.2 for KSP 1.3.1 Since Release 1.3 you can also edit the planets terrain, to create mountains, or flat areas where you want to place your bases. Kerbal Konstructs provides the editor to create new bases and the tools to select new launchsites. This statics can also provide various functions like fuel tanks or office buildings, which provide an steady income or new Launchsites and Runways. This is the continuation of great mod, which provides the foundation to add new static objects to the worlds of KSP.
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